AI Insights · Timothy · September 2022
Top 5 Play Pass Games Performance on Unified Platform in US Q3 2022
Discover the performance trends of the top 5 Play Pass games in the US during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 Play Pass games in the United States demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Disney Coloring World saw a significant fluctuation in weekly downloads, peaking at around 44K in the first week of July and dropping to approximately 15.7K by mid-September. The app's weekly revenue showed a slight decline, starting at around $79.8K at the end of June and ending at approximately $63.1K in the last week of September. The weekly active users also followed a downward trend, decreasing from about 74K to around 60.3K over the quarter.
Hungry Shark Evolution experienced relatively stable weekly downloads, with a high of around 80.3K in late July and a low of approximately 46.3K by the end of September. The weekly revenue saw a decrease from about $41.8K in late June to around $31.3K at the end of the quarter. The game’s weekly active users showed a gradual decline from roughly 328K to 273K.
LEGO® DUPLO® WORLD demonstrated a consistent trend in weekly downloads, starting at about 20.9K in late June and ending at approximately 14K in the last week of September. The weekly revenue fluctuated, with a peak of around $49.4K in the final week of September, up from about $27K at the quarter's start. Weekly active users followed a slight downward trend, dropping from around 37K to about 29.8K.
Pixel Art - Color by Number experienced a notable peak in weekly downloads at around 67.7K in mid-July, before decreasing to approximately 43K by the end of September. The weekly revenue remained relatively steady, with values hovering around $21K to $27K throughout the quarter. The weekly active users showed a gradual decline, starting at around 888K and ending at approximately 726K.
Finally, Flow Free maintained stable weekly downloads, peaking at about 68.1K in late July and dropping to around 50.9K by the end of September. The weekly revenue fluctuated slightly but remained between $17.4K and $21.4K throughout the quarter. The game’s weekly active users showed a minor decline, starting from around 1.94M in late June and ending at approximately 1.86M by the end of September.
These insights are brought to you by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.